![]() ![]() I have removed the background of the upper two layers. Here I have open these three files of my model with each different material. Now let us jump into Photoshop for compositing purposes and get the best render output. I have saved my model with three different materials. So I will first choose JellyBean material and save it again by the same way at the same location. So for applying, I will click on the Material button, and we will have all materials list here. Now let us apply other material to our model. You will find the Export button here, so click on it.Īnd I will save it at my desired location in my computer with my desired name. For exporting it go to the Document menu of the menu bar and click on it. psd file format, which is the native file format of Adobe Photoshop. Now I will export this model with this MapCap Red wax material in. It also offers us a mask of our model, which we can use in other compositing software for different purposes and settings. In it, we have different maps of our selected model, such as Depth Map, Shadow, and so on. There is one more tab in the Render panel, which is BPR Render Pass. Same as this, you can make other parameters settings for having different variations. You can also adjust the blur effect of shadow that means if the shadow is very intense or not as per your choice then you can increase or decrease the blur value.Īnd check it by rendering. You can see the effect each time by rendering it in the same way by pressing BPR to render button. Here we have a number of parameters such we can change the angle of dropping light by changing the value of the Angle option of this tab. For adjusting shadow go to the BPR Shadow tab of the Render panel. There are a number of parameters and settings in this panel, but I will tell you about some of them. Now let us open the render panel in this section. We have some parameters in this Light panel also which we can manipulate for the best render effect. For adding more light, just make double-click on the light icon.Īnd you can adjust it at your desired place. You can add more than one light according to your requirement. You can see how it looks with light and where the shadow will drop. After placing the light on your desired place, you can check its effect by rendering, and for rendering, click on BPR render button, which you can find at the right side of this working window, or you can simply press the Shift + R button of the keyboard as its shortcut key. We can move it as per our requirement, which means we want to drop shadow and light effect from which side. We have one light by default in a light panel on our model, which is at the top of the model. Now let us have a Light panel also in this section. You can use material according to your model I am just taking it as an example. Now i will apply this MatCap red wax material on my model. Now I will open the left side section by making a double click at the double-sided arrow button of this software to place my desired panels here.Īnd I will pick the material panel from the menu bar. In the same menu bar, we have a Render panel also.
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